A TWO-PLAYER EXPANDABLE TRADING-CARD/BOARD GAME

Do you have what it takes to Draft, Manage and Compete with the greatest Fighters in the Galaxy?

GAME OVERVIEW

Andromeda Fight League (AFL) is a two player expandable game (with a four player variant)  that takes the best elements of battle card games, tactical board games and adds the concept of team drafting and management. The random elements built into AFL expand its replay ability and the Draft, Setup and Battle phases add to the depth of the AFL experience. The rules are straightforward and easy to learn, but gameplay is deep.

There are three Phases to the game:

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DRAFT PHASE:

Assemble your Fight team through a draft, including (10)  Fighter Cards, (8) Magic Cards (which modify attacks, defenses and terrains) and (2) double sided Terrain Boards.

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SETUP PHASE:

Strategically select and place a starting lineup of five Fighters face down on customized Terrain Board locations.

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BATTLE PHASE:

Tactically move and position your Fighters to destroy your opponent’s Fighters by utilizing their Special Powers and Abilities and playing Magic cards.

This is called a Skirmish. (Each Skirmish lasts 15-20 minutes) When a player destroys all five of their opponent’s Fighters, the destroying player has won the Skirmish. Best two out of three Skirmishes wins the match. (Players may skip the draft and use pre-made decks provided for in the instructions manual.)

GAME COMPONENTS

The Base Game, AFL: Season 1 –  Draft 1 is a stand alone game that  can accommodate two simultaneous games of two players or one four player game. It comes with the following components: 40 Fighter Cards, 40 Avatar Cards, 32 Magic Cards, 8 (two sided) Terrain Boards, Damage Counters and Die. Note:  AFL Season 1 – Draft 2 and 3 Expansions are also available to expand the Fighter and Magic card draft pool.

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Fighter Cards

Each player drafts ten Fighter Cards to do battle with. Fighters have levels ranging from 1 to 9 based upon their relative strength.  Players are required to draft a balanced team with a wide range of levels.

Avatar Cards

Each Fighter Card has an Avatar Card. This is the 2″ x 2″ actual piece that gets moved around on the Terrain Boards. (They are identical to the Fighter Cards except they do not show the Fighter’s special Abilities or Powers.)

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Magic Cards

Each player drafts eight Magic Cards. These are used to modify Attacks, Defenses and Terrain Boards. Players select Magic Cards that work best with the Fighters they have drafted.

Terrain Boards

Each player drafts two double sided Terrain Boards. This is the field of battle. Players may customize the placement and rotation of boards for each Skirmish.

 

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GAME SETUP

Each player places five Fighter Avatar cards in a customized and strategic location on one of their Terrain Boards. (Four Terrain Boards are put together in any configuration to create a 64 square battling area.)  Full sized Fighter cards are placed along the sides for reference. Once the Setup Phase is completed, players are ready for battle. During the Battle Phase, players alternate turns utilizing one Fighter to move and attack with.

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$34.95

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